Web-Based Triage Game Application Development as A Disaster Triage Learning Tools During The Covid-19 Pandemic for Nursing Students

Zulmah Astuti, Milkhatun Milkhatun, Asslia Johar Latipah

= http://dx.doi.org/10.24990/injec.v7i1.452
Abstract views = 17 times | views = 13 times

Abstract


The current Covid-19 pandemic has an impact on every aspect of people's lives, including the education. Restrictions on activities at the outside cause the current learning process to be carried out at home using the online method. This method is also applied in higher education in Nursing, especially in disaster nursing courses. In order for the learning process to be well absorbed by students, creative and effective learning tools are needed. Based on this, researchers will conduct research on the development of a Web-based Triage Games application as a learning tools for disaster triage during the COVID-19 pandemic for nursing students. Research and development methods apply the ADDIE model, that consist of Analysis, Design, Development, Implementation, Evaluation. The application that has been developed is then tested on 90 undergraduate Nursing students who are taking the seventh semester. The purpose of the research is to develop a Web-based Triage Game application, determine the effectiveness of its use as a learning medium and determine student assessments of the Web-based Triage Game application learning media. The results of the research on web-based triage game applications were well developed, the applications proved effective (N Gain Score >75%) in improving student learning outcomes and more than 50% of students stated that triage game applications were creative and innovative and could increase learning motivation. Conclusion: triage game application is effective as a learning media for disaster triage during a pandemic

 


Keywords


Nursing;Education; Triage; Disaster; game; Application

Full Text:

PDF

References


AIPNI (2015) Kurikulum Inti Pendidikan Ners Indonesia 2015 Asosiasi Institusi Pendidikan Ners Indonesia. Available at: www.aipni-ainec.com.

Anderson, L.W., and Bloom, B.S. (2001) A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.

Efroliza, E. and Sukron, S. (2020) “Teaching Strategy 31. Innovative Strategies In Teaching Nursing: Exemplars Of Optimal Learning Outcomes,” Aisyiyah Medika |, 6. doi:10.36729.

Gusty, S. et al. (2020) Belajar Mandiri: Pembelajaran Daring di Tengah Pandemi Covid-19. Edited by Simarmata. Yayasan kita menulis.

Manurung, P. (2020) Multimedia Interaktif Sebagai Media Pembelajaran Pada Masa Pandemi Covid 19.

Permana, A. (2017) “Aplikasi Game Teka Teki Silang Kotobotto Sebagai Media Pembelajaran Kosakata Bahasa Jepang Berbasis Website ,” Doctoral dissertation, Universitas Komputer Indonesia [Preprint].

Praherdhiono, H. et al. (2020) Implementasi Pembelajaran di Era dan Pasca Pandemi Covid-19. Seribu Bintang.

Purba, P.A. (2021) Seminar Nasional Matematika Dan Pendidikan Matematika (6 Th Senatik) Program Studi Pendidikan Matematika Fpmipati-Universitas Pgri Semarang Semarang, 11 Agustus 2021 Penerapan aplikasi Quizizz sebagai media penilaian online pada pembelajaran matematika selama masa pandemi covid-19. Available at: https://forms.gle/uLnD6w6tuDphXcmY9.

Sudarsana, I.K. et al. (2020) Covid-19: Perspektif Pendidikan. Edited by K.A.P. Dewi. Yayasan Kita Menulis.

Suryainata, M. (2019) Buku Ajar Pengembangan Aplikasi Berbasis Web. Jawa Timur: USMIDA PRESS.

TIM EMS (2016) PHP 5 dari Nol. Jakarta: Elex Media Kompindo.

Wijaya, A.A. (2021) “Pengembangan mobile assisted language learning berbasis game dalam pengenalan kosa kata bahasa Jepang bagi pemula,” Perpustakaan Negeri Malang [Preprint].


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

This journal is indexed by:

 


 

Creative Commons License

Copyright of Indonesian Nursing Journal of Education and Clinic (INJEC) (e-ISSN:2527-8819, p-ISSN:2527-8800).


View My Stats