Comparison of Learning Method Effectiveness Between Jigsaw and Team Game Tournament on Achievement and Interpersonal Relationship Skill in Nursing Freshmen

Made Indra Ayu Astarini, Linda Juwita, Arif Helmi Setiawan

= http://dx.doi.org/10.24990/injec.v3i1.205
Abstract views = 171 times | views = 137 times

Abstract


Introduction: Evaluation results every semester about biochemical obtained by students the average value below 50. Cooperative learning method jigsaw and team game tournament (TGT) were an alternative learning method that can improved student learning outcomes. The purpose of this research was to understand the effectiveness of applied of jigsaw learning method compared to TGT to interpersonal relationship skill and achievement. Methods: This research used pre-experiment with research design Pretest-Posttest Comparison Group Design. Target population was all nursing students in two nursing institutions in Surabaya. Sample size were 208 chosen by total sampling. Independent variables were jigsaw and TGT and dependent variables were interpersonal relationship skill and achievement. Study instruments were interpersonal relationship skill questionnaire and objective test. Data analysis uses paired t test with α ≤ 0.05, prior normality test will be conducted.  Results: Most respondents were 19 years old, single, female and lived with their parents. There was different result in student achievement between TGT and Jigsaw method (p = 0,005), TGT mean rank was 97,89 than jigsaw was 76,52. There was no different interpersonal relationship ability between TGT and jigsaw method (p = 0,263). Conclusions: TGT more effective than jigsaw to increase student learning achievement in biochemical. Those method has not different for student interpersonal relationship ability, because the student has been in good criteria for interpersonal relationship ability. Further implementation could be broad, other object in nursing could be the target, difficult subject would be underlined.


Keywords


Jigsaw, team game tournament, interpersonal relationship skill, achievement

Full Text:

PDF

References


Alsa, A. (2010) ‘Pengaruh Metode Belajar Jigsaw Terhadap Keterampilan Hubungan Interpersonal dan Kerjasama Kelompok pada Mahasiswa Fakultas Psikologi’, Jurnal Psikologi, 37(2), pp. 165–175.

Aronson, E. (2009). Jigsaw classroom. Social Psychology network. http://www.jigsaw.org/steps, diakses tanggal 10 April 2018

Anwar, Y, Junaidi, E, Idrus, S. (2014). Analisis Kesullitan Belajar Mahasiswa Dalam Upaya Pengembangan Perangkat Pembelajaran Berbasis Daur Belajar Johnston. Jurnal Kajian Peenelitian dan Pengebangan Kependidikan Paedagoria, 5(1).

Dimyati dan Mudjiono. (2006). Belajar dan Pembelajaran. Jakarta: PT Rineka Cipta.

Hamdani, (2011).Strategi Belajar mengajar. Bandung: CV Pustaka setia.

Hariyanto, A., Zuchdi, D. (2016). Keefektifan Model Tgt Dan Jigsaw Dengan Pendekatan Saintifik Pembelajaran Ekonomi Sma Negeri Di Sleman. Harmoni Sosial, 3(2), 125–137.

Hidayati, N., Mardiyana, & Riyadi. (2014). Eksperimentasi Pembelajaran Matematika dengan Model Pembelajaran Kooperatif Jigsaw dan Teams Games Tournament (TGT) Ditinjau dari Kecerdasan Intrapersonal Siswa. Elektronik Pembelajaran Matematika, 2(2), 152–162. Retrieved from http://www.jurnal.fkip.uns.ac.id/index.php/s2math/article/view/3913

Idrus, M. (2009). Kompetensi interpersonal mahasiswa. Unisia, 32(72), 171–184.

Juwita, L, Sari, N. P, Septianingrum, Y. (2017). Pengaruh Penerapan Metode Pembelajaran Kooperatif Team Game Tournament (TGT) Terhadap Motivasi Belajar Dan Hasil Belajar Mahasiswa Keperawatan Dalam Materi Anatomi Fisiologi Sistem Saraf. Laporan Penelitian AINEC research award.

Mirati, L., Riyadi, & Sujadi, I. (2015). Efektifitas Model Pembelajaran Kooperatif Jigsaw Ii Dan Teams-Games-Tournaments ( Tgt ) Pada Materi Barisan Dan Deret Ditinjau Dari Tipe Kepribadian Siswa Smk Kelas X. Jurnal Elektronik Pembelajaran Matematika, 3(5), 518–528.

Raksun, A. (2008). Motivasi Dan Hasil Belajar Mahasiswa Program Studi Pendidikan Fisika Fkip Universitas Mataram Pada Matakuliah Biologi Dasar. Jurnal Pijar MIPA, Vol III(1), 6–10.

Sabil, H. (2013). Meningkatkan Hasil Belajar Matematika Siswa Melalui Pembelajaran Aktif Model Jigsaw pada materi Himpunan di Kelas VII SMPN 7 Muaro Jambi. Jurnal Pendidikan Matematika, 03(02), 53–57.

Shoimin, Aris. (2014). 68 Model Pembelajaran Inovatif Dalam Kurikulum 2013. Yogyakarta: Ar-Ruzz Media

Slavin, R.E. (2009). Educational psychology. Englewoods Cliffs, New Jersey: Prentice Hall International Limited.

Sugihartono, dkk. (2007). Psikologi Pendidikan. Yogyakarta: UNY Press

Sulistyaningsih, D., Joko, I., Studi, P., Matematika, P., Keguruan, F., & Pendidikan, I. (2012). Meningkatkan Hasil Belajar Matematika Siswa Melalui Metode Pembelajaran Jigsaw Berbantuan Cd Pembelajaran Materi Ekponen Kelas X. Jurnal Unimus. Retrieved from http://download.portalgaruda.org

Susanto, Ahmad. (2014). Pengembangan Pembelajaran IPS di Sekolah Dasar. Jakarta: Prenadamedia Group

Veloo, A., & Chairhany, S. (2013). Fostering Students’ Attitudes and Achievement in Probability Using Teams-games-tournaments. Procedia - Social and Behavioral Sciences, 93, 59–64. https://doi.org/10.1016/j.sbspro.2013.09.152

Yusup. (2014). Hubungan Interpersonal Antar Siswa dan Keaktifan Belajar dengan Prestasi Belajar Siswa Program Keahlian Teknik Bangunan SMK Negeri 3 Yogyakarta. Skripsi Fakultas Teknik Universitas Negeri Yogyakarta.


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

This journal is indexed by:

 


Copyright of Indonesian Nursing Journal of Education and Clinic (INJEC) (e-ISSN:2527-8819, p-ISSN:2527-8800).

 

View My Stats